What Is
Open Gaming?
"Open gaming" describes a set of
beliefs about the way people should make and play games.
Game designers and players who embrace open
gaming believe that sharing, transparency, and rapid prototyping can lead to
superior entertainment experiences.
How do
open source principles apply to games?
Games and software are similar because they
are both collections of rules. Just as software is really a set of rules that
determines what is and is not possible for users to do with a computer program,
a game is a set of rules that defines what players can and can't do in pursuit
of a goal.
Open source software is
software anyone can modify and enhance because its source
code is publicly available (and because its creators have given
everyone permission to alter it). Open source games are likewise games that
players can adapt to fit their preferences. The open nature of these games
allows players to build on designers' ideas.
Taking an open source approach to games
means recognizing that the rules governing what people can and
can't do are arbitrary—they are not permanent, and people should
feel free to tweak and tinker with them. Like writing
laws, creating games is the practice of crafting the
rules by which people can act. The same is true of writing
software.
How do
open source principles apply to digital games?
Digital games consist of multiple
components, and open source principles can apply to each.
At the heart of modern digital games (like video
games) is what programmers call a "game engine," a
collection of software tools that game designers use to make video games by manipulating
the sounds, the on-screen graphics, the "physics" of the world
represented in the game, and everything else players see when they play those
games. Using a game engine, programmers can create games for the specific
devices players own (like the game consoles in those players' living rooms, or
the mobile phones in their pockets). The source code for some of these engines
(like the Blender Game Engine and jMonkeyEngine) is open;
programmers are free to study it, modify it, enhance it, and improve it for the
game designers that want to use it.
Digital games also consist of hardware,
the physical devices people use to play games. Some gaming hardware is closed or proprietary;
only its creators have the right to determine how that hardware can be built
and how people can use it. Some manufactures prohibit players from modifying
their gaming hardware. Other hardware is open. Manufacturers of open gaming
hardware encourage players to examine and tinker with their devices if they are
curious about how they might enhance them. For example, makers of the OUYA, a
video game console that features the Linux-based Android operating system,
specifically designed the console so that players could take it apart and study
how it was assembled. Other gaming device makers have open-sourced the designs
for their devices so that others can learn from and even manufacture them.
Creators of Pandora, an open source handheld video gaming console, have posted
designs for the unit's circuit boards online so people can use
those plans to build their own open gaming hardware.
Digital games involve artwork in the form
of graphical icons, scenery, and depictions of characters and creatures that
players see when they are interacting with these games. These graphical
elements of digital games are a form of intellectual property; they belong
exclusively to the person (or group of people) that created them. In recent
years, some artists have begun licensing their graphics so
game designers can incorporate those graphics into their games without fear of
violating copyright law. In 2012, Creative Commons, OpenGameArt, and the Free
Software Foundation hosted the Liberated Pixel Cup, a
contest that rewarded graphic artists who created gaming resources open for
anyone to use.
Do open
source principles only apply to digital games?
No. People who design non-digital games
like board games and card games can also do so according to open
source principles. For example, some game designers will release their materials
under CreativeCommons licenses so players can download,
replicate, and, in some cases, even modify them.
Designers may do this because they feel it
makes discovering their games easier. Potential players are more likely to try
unfamiliar games if they can access and acquire the materials they need to play
those games with little difficulty—or if they are able to receive copies of
games from friends who recommend them.
Designers might also release their games
under Creative Commons licenses because they feel that doing so helps promote
their games' longevity. They feel that players who
can freely share game materials are more likely to continue playing
those games in the future (and to introduce those games to
others).
Occasionally game designers use rapid
prototyping and crowdsourcing techniques to help them improve their games. They make
their game design processes transparent so that would-be players
can help shape their games' final forms. Designing a game involves play testing it
by asking players to play the game and offer their feedback on it. People who
make games tend to playtest their games as much as possible before they
finalize their designs. By opening the design process, creators can more easily
gather large groups of playtesters and hone their products more quickly than
they could if the design process was closed or conducted in secret.
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